Saturday, April 24, 2010

Jools Watsham's Developer Diary - April 24, 2010

Saturday April 24, 2010: I didn't get a chance to post a development update last week. Sorry about that. It has been very busy. We submitted a milestone for Spirit on April 16, which has already been approved by the publisher (thank you for being prompt Mr. Publisher), and we submitted a milestone for Face yesterday. Phew! Both projects are going really well. Spirit is thick into the production stage. We have the game playable with AI, music, and all sorts of goodness going on. It already feels like a real game. We just need to add more "stuff" to it and tweak what we have. I am very happy with how it is progressing. Face is in it's early stage. We just finished the GDD, TDD, and milestone delivery schedule. It was a lot of work to get all of that completed, but it feels good to have it done. It shows us what the game is in terms of scope, which is vital for both us and the publisher in knowing what we're making in the time/budget available. We always weigh the contents of the game design against time and resources (people) to make sure it is doable, and as such I feel confident we're in good shape. As usual, it won't be easy to complete the creation of the game, but it is doable. If it is ever "easy" for us to complete a game, then something has probably gone wrong! :)

The publisher for Red visited us last week. That went well. It was part of their due diligence. So, it doesn't mean we've got the project. We'll hear more about that later.

We're in talks with one of our current publishers about a new game - let's call that Smoke. It is a fun, small game that would need to be started immediately if it is to be released on time. So, that may happen fairly quickly.

Hope you're having a great day. TTYL.