Saturday, February 13, 2010

Jools Watsham's Developer Diary: Some Good & Some Bad

Saturday, Feb 13, 2010: The development of Spirit is progressing well. The foundation of gameplay is in place, and it's playing great. We're now moving onto adding AI so there's an element of challenge and an objective. I sent out a revised proposal to publishers, hoping it catches some attention. This may be a project that plays out like Dementium: The Ward did, where we developed a substantial amount of the game before finding a publishing partner.

We've received some new information on Red, which is rather exciting. We should be receiving more details next week.

Warriors is a no go. The publisher went with a developer they have already worked with before. Bummer. But, what can you do?

Sent out a new mini-proposal for a title we'll call Face. It's a twist on Spirit.

Still waiting on feedback for Stars, Crew, Jack, and Shapes.

I am considering attending GDC in March. It is always a good opportunity to meet with publishers face-to-face and discuss ideas.

Kind of a short update this week. Hope you're having a great day. TTYL.



  1. Too bad about Warriors, but I'm glad to hear about the rest. I can't wait until you can start share real info with us, instead of code name take and such.

    Can you give us a progression update on Maximilian? And do you think Son of the Dragon will ever rise from is grave?

  2. Maximilian is on hold for now. Both Max and SOTD will probably see the light of day on the DS2 or some other platform. I think it is unlikely they'll be released on the DS... but, I suppose DSiWare is a possibility.

  3. I always thought Maximilian would be way suited for DSiWare- expecialy considering theres nothing else like it on the platform.

    Will we ever hear what Warriors was? Then again I guess stuff like NDA's would prevent that. Or would Warriors be pitched again, but with out the licence attached to it?

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