Saturday, Feb 20, 2010: We got the creative brief for Red. Yes! Now we can geek out on all of the yummy details and create our proposal for the game. We have until the beginning of March to submit our proposal. Like I mentioned before, this is a huge license with a huge publisher, so I'm not going to be able to say much about it without being sued and subject to public embarrassment. Sure, I know I am already subject to public embarrassment each time I add anything to my blog, but that is just something I have to live with. :) Regardless of what happens with this project, and whether we get it or not, this project is going to be great. The publisher is setting it up for success, which is very encouraging.
Spirit is progressing really well. We're wrapping up the demo this weekend and sending it off to publishers next week. We have focused on a combination of core gameplay and presentation. It is important to present something which provides fun gameplay as well as something that looks professional and coherent. I think everyone will be surprised when they find out what we're working on; it is very different from what we've developed before.
Still waiting on feedback for Stars, Crew, Jack, Face, and Shapes.
I don't think I'll be going to GDC after all. It is best for me to stay here and focus on creating proposals and working on Spirit.
Hope you're having a great day. TTYL.