Saturday, February 13, 2010

Jools Watsham's Developer Diary: Some Good & Some Bad

Saturday, Feb 13, 2010: The development of Spirit is progressing well. The foundation of gameplay is in place, and it's playing great. We're now moving onto adding AI so there's an element of challenge and an objective. I sent out a revised proposal to publishers, hoping it catches some attention. This may be a project that plays out like Dementium: The Ward did, where we developed a substantial amount of the game before finding a publishing partner.

We've received some new information on Red, which is rather exciting. We should be receiving more details next week.

Warriors is a no go. The publisher went with a developer they have already worked with before. Bummer. But, what can you do?

Sent out a new mini-proposal for a title we'll call Face. It's a twist on Spirit.

Still waiting on feedback for Stars, Crew, Jack, and Shapes.

I am considering attending GDC in March. It is always a good opportunity to meet with publishers face-to-face and discuss ideas.

Kind of a short update this week. Hope you're having a great day. TTYL.