Saturday May 8, 2010: The big news for last week was the release of Dementium II. Not only was the game actually released (finally), it was met with positive reviews. Yes! There are still a few sites, such as Destructoid, who have not posted their review yet and I look forward to reading their thoughts. It seems the main negative point reviews have found with Dementium II is the length of the adventure, which I find puzzling. Dementium II is the same length, if not longer than Dementium: The Ward, and no one said that it was too short. Perhaps it is because the added variety in Dementium II makes the experience feel as though it goes by quicker, or perhaps reviewers are just looking for something to criticize. If it is too short, then I would certainly prefer a short experience that is good over a long experience that spreads the goodness too thin. I think Moon suffered from the latter.
Progress on Spirit and Face is going very well. They’re both in production. We’re all extremely busy of course. Two new programmers joined us this month: Andrew Brown, who worked with us on Dementium: The Ward, Moon, and Dementium II – it is great to be working with Andrew again (welcome back dude). And, we’re happy to welcome Giovanni Acosta to the team for the first time, who headed up the network side of the Call of Duty series on the DS. Sure, this certainly suggests we’re doing some multiplayer work… but more on that later. :)
I have heard nothing regarding Red.
Smoke is getting extremely close to becoming a reality. We received the contract and are now finalizing the milestone deliverables with the publisher. This project is likely to start within the next two weeks. As I mentioned before, Smoke is a fun, small project. It is something that I personally think is a great deviation from our other games. I can tell you now that if you’re a fan of Dementium, Smoke may not be for you. :)
Hope you’re having a great day. TTYL.