Monday, May 31, 2010

Jools Watsham's Developer Diary - May 31, 2010

Monday May 31 2010: My gosh, we have a lot going on right now! This is a good thing. Spirit is progressing very quickly, and very well. We're getting close to being Alpha, which is quite shocking to think really. Let's take a quick look at where we've been, where we are, and where we're heading to: We started the development of the project in January 2010. We had a playable demo working within a couple of weeks and we shared that with numerous publishers. We signed a publishing agreement in March 2010. We are currently adding the final assets to the game. In a couple of weeks we'll be in Alpha, where we no longer just focus on adding content to the game but instead we get to examine what on earth we've thrown into the bubbling pot of Spirit Stew. We will find that some of it tastes good, some needs extra seasoning, and some isn't even fit for the dog. We have 5 weeks in Alpha to do this, which, by our standards, is a great length of time. Once those 5 weeks of tweaks is up, we're onto the Beta phase where our focus is now purely on fixing bugs and errors for 6 weeks. Wham-bam, thank you Ma'am. Exciting stuff. Even though we'll have a fairly decent build of the game around E3, I think we'll hold off on showing it until it is fully spit and polished to avoid any issues. Sometimes, showing off a game too early has negative repercussions.

Smoke is also thundering along at a tremendous rate. We'll be done with that game before we know it! We have the design doc near-final. We're in the stage where we're doing both creative and schedule work at the same time. The ideas we have in the design doc are good and I think it will make for a fun little game. Gregg has created some kick-ass concept work, which I am hoping will be available in the game somehow. We have hired a new programmer, Matthew Gambrell, to help us out on the project. He has many years of experience and is a huge fan of the platform we're developing the game for. Welcome aboard sir!

Not much to say about Face just yet. More on that project later. :)

Let's face it, Red is dead. Won't be bothering to mention that title again I expect. I think three projects is good for now. However, by the end of this year we'll be needing some more, so let's hope E3 brings some our way.

I hope you're having a great day. TTYL.



  1. This game sounds pretty cool you must have some great programmers.If the game coming from Revenge kid it's got to be good. the progress is much faster then any of my games I've made. By the way who does the 3D in your games? I would like to talk to him on how I should get really started you know what programs he first used and all that cool stuff thanks for taking your time to read this.

  2. Thanks Lewis. You should visit our forum and post your questions on the "Welcome/Questions for RK" thread ( Bob Ives is a huge-brain programmer.

  3. ok thanks I will check that out have a good day.

  4. If Red is dead, will you reveal to us what it was or will it be a secret for the future?

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