Friday, June 28, 2013

Boxed Copy: Mutant Mudds (3DS)

Many fans of Mutant Mudds have asked about the possibility of getting their hands on a physical boxed copy of the game for the Nintendo 3DS. I would love to have one too! :)
The only way we will be able to make such a thing happen is to turn to kickstarter. There has already been a successful kickstarter campaign for a DS game, called Diamond Trust of London. They needed $78,000 to create 1000 boxed copies for the Nintendo DS. Click here to check out their kickstarter page.
I am not sure if we are even allowed to order our own copies through Nintendo, and I do not know how much it will cost. It could cost more than the DS cartridges due to the larger storage sizes. I have sent an email to Nintendo to find out the details.
So, there it is. I just wanted to let you know that the first step towards having physical cartridges of Mutant Mudds for the Nintendo 3DS has been taken. I’ll keep you updated on the information I find.


16 comments:

  1. TheGamingPixelShowJune 28, 2013 at 2:28 PM

    What would it price it at though...? Would it be at retail? Considering I have Mutant Mudds on my 3DS and Wii U, I probably wouldn't get it, but it would be nice for the average consumer!

    ReplyDelete
    Replies
    1. It will be priced at cost, meaning whatever the literal cost is to produce the cartridges.

      This is really just for those people who really want a physical copy and/or are collectors of such rarities.

      Delete
  2. It would be great to see a boxed copy of Mutant Mudds and MM2! Maybe even just 2 if I was to buy it, but I'd still love to see Mudds on a box, good luck! :)

    ReplyDelete
  3. Oh, if this I would love this. Having a physical copy of this awesome game would be awesome! I'll keep following you on Twitter to see the progress, I hope this really happens!

    ReplyDelete
  4. Jools, my man, I'm not sure if my two previous recommendations for physical copies of your eShop titles had anything to do with this announcement, but I do not care. All I care about is that you are once again proving that your UTMOST concern is hooking up the gamers, because you are at heart a die hard gamer. Which leads to constant improvement of your company. I wish everyone could see this and filed EVERYthing you released under "must purchase".

    There are two things I immediately envision when I think of this: Glorious painted box art of Max facing off against the heinous Mudds, similar to the NA box art for Mega Man 2 & 3, and also page 8 of the instruction booklet which features "Hints & Tips from Granny." These are visions that bring me great joy.

    If I could make a suggestion, it would be that you wait to package Mutant Mudds 2 with Mutant Mudds 1 in this physical copy. I only say this because Mudds 1 has been out for a long while and some people may have purchased it in 3 different forms already. If not Mutant Mudds 2, SOME kind of content exclusive to the physical release, or even just the inclusion of the "ghost" levels from 'Deluxe'. But rest assured, I will be first in line to purchase this highly collectible physical copy no matter what content you ultimately decide on.

    My last comment is rhetorical. It's not technically rhetorical, I just know you would never answer a question of this nature. Will we one day see the Max Engine used to create side-scrolling licensed games? I think it's a shame to let WayForward and DreamRift monopolize that market. I know the games you create for the eShop are homages to retro gaming themselves, but there is just somethin extra sweet about controlling a character who's had a place in your heart since you were a wee lad, in a game of a similar style to the games you played as a wee lads. There's a large army of 3DS owners who crave that experience, as evidenced by the nearly one million copies sold of DreamRift's 3DS homage to Castle of Illusion, aka 'Epic Mickey: Power of Illusion'. But I know you could've topped that effort. If only you crafted the 'Thundercats' DS game that ended up sucking. Do you see the travesties we have to endure if you don't enter the licensed games arena? "Thunder, Thunder, Thundercats sucked, NOOOOOOOOOO!"

    ReplyDelete
    Replies
    1. Thanks for the response. Adding something special to the boxed copy of Mudds, such as new content, is something we would certainly entertain.

      Regarding licensed games: I am not keen on working on such things due to how publishers treat them. They typically have low development budgets because the publisher must pay the license owner to use the license.

      Beyond that important fact, the creative/content input received from the publisher and license owner can easily derail a licensed project and result in a mess that "pleases" those parties while the player is unhappy due to an unfocused mess of a game.

      I am much happier developing original games. :)

      Delete
  5. You could sell regular boxed copies, and sell a limited edition version of the boxed copy that includes a book with concept art for the game, or, as other people have besn saying, have a CD that has all the game's music, or you can just have three types of boxed copies, two limited edition, but that seems unlikely.

    ReplyDelete
  6. Ha! You responded to my rhetorical question just to spite me. I'm not obtuse my man, I know you love the unlimited creative freedom you possess while not having to worry about an overbearing parent...I mean publisher. Just as any TRUE Renegade Kid would. And I can't get upset about this, considering your original games are of such a high quality that it seems as if the spirit of Miyamoto himself is watching over the projects.

    Still, I just had the hope that you would keep open the idea of POTENTIALLY doing a licensed side-scroller one day. I did not exaggerate when I expressed how painful it is when a licensed game that nearly EVERYone wants to be an instant classic, like an Epic Mickey or a Thundercats, ends up not meeting expectations. If a project came along attached to a licensed IP that you had an emotional attachment to, say Ninja Turtles for instance (hint, hint), I'd hope that you'd jump at the opportunity, if only to keep it out of the hands of a careless developer.

    Back to the Mudds physical release, glad to see the idea is gettin positive reception over at NintendoLife. You can tell the people who comment are deeply passionate about their gaming traditions, as am I. If you have to choose between adding all-new content or compiling content that has already been released, I think all-new content is always the bigger draw. That being said, ANY content is good content. And if you plan to bless us with that iconic symbol of retro gaming known only as "the instruction booklet", I think the first place you should look for inspiration on how to fill it is Contra 4.

    One last comment, I promise this time. Of course, now that I actually expect you to answer you'll probably ignore it since you get such a kick out of spiting me. Is Treasurenauts the child of that new IP contest you held a while back? Or will we be finding out about yet another awesome side-scrolling IP sometime in the not too distant future??

    ReplyDelete
    Replies
    1. If a publisher/licensor were to give me freedom then I'd be more interested in an existing license. Otherwise, it would be more work that joy to develop. I have worked on enough license-based work-for-hire projects for a life-time. Now, it is time for me. Me, me, me. :)

      Treasurenauts is an original game, not related to the competition we did with GameScribe a while ago. That competition was closed by GameScribe, unfortunately. Not enough entries to fund development I think.

      Delete
  7. Amo todos tus juegos que has creado bajo el nombre de Renegade Kid (excepto el de ATV: wild ride XD), a mi si me gustaría tener en formato físico este juego, si algún día logras sacarlo a la venta no dudaría en comprarlo aunque ya lo tenga en el 3DS y Wii U.

    ReplyDelete
  8. Jools, my man, I have a recurring vision. It involves Emma Watson, a Snuggie, and some peach schnapps. I also have a recurring vision that deals with gaming. Which is the one I wanted to talk with you about.

    There is only so far a 2D game can take you. It could be perfect in its execution and design, but at the end of the day you would still have a small hole in your heart that desires to see the world in the third dimension. Conversely, there is also a point where you tire of the vast openness of this third dimension, and you seek to return to the more structured and simple world of right and left. Our knowledge of these two separate planes of gaming existence keeps either one from ever reaching perfection.

    Which is why I see no point in choosing sides. I will admit that I prefer 2D games. The Sega Genesis is my all-time favorite system and probably will be for all eternity. But then why do I own a 3DS? Because I know there are also some incredibly neat experiences that have come along since that were simply not possible on the Genesis.

    This bit of rambling has all been meant to be a prologue to my vision. My vision is to seamlessly marry the 2D & 3D worlds. Done properly, this should have a jarring effect on our psyche, similar to being sucked into the world of Looney Tunes in Space Jam. Nintendo is very mildly stepping foot in my vision with 'A Link Between Worlds'. Link lives in the 3rd dimension in that game, and at certain points can become a 2D part of a wall. But that is only very mildly stepping in. Like a pinky toe.

    What I'm talking about is a game starring a 2D character. He lives his entire life in the second dimension. But one day (one day in this case would be completing a level) he finds a portal that transports him into the third dimension. And the players get to live the illusion of this 2D character becoming real. You could also mix in some 1st person, isometric, or overhead views. But I feel talking technical like that loses the magic of this idea, and turns it into a "multi-mode" game, which I've heard of a few times but never actually seen executed well. If this game blended 2D and 3D properly, it would offer us a completely unique experience and an unforgettable one at that.

    I think Fate may be responsible for bringing my vision to you, because you are one of the few people in the world with the resources to actually make this a reality. Or Fate could just be sending me here to bug you. Anyway, this might be a waster effort since I'm not even sure you could pull this off without a a publisher's help.

    Back to more concrete matters, it's probably good that you have to take it a bit slow with the Mutant Mudds physical copy. Since this is new waters for all involved, lots of planning time is a good thing. Will you package multiple games together? Maybe you could include Monkey Bomb as an unlockable. Will you try to shoot for a near simultaneous kickstarter physical and digital release on all of your future major IPs? Will you offer kickstarter bonuses for people who are SERIOUS collectors, like audio CDs, T-shirts, or locks of your flowing hair? Will you use retro or modern style box art? These are just basic ideas I'm throwing around, I'm sure you've got a jillion (rough estimate) of your own. Renegade Kids never say die


    ReplyDelete
  9. Men specialize in different things. I give rise to ideas. You conjure works of art from nothing. The man I'm about to announce specializes in instruction manuals. I think he might be useful in your current endeavor, considering someone on the NLife boards just said this "most manuals are crap compared to what they used to be": http://thejosephlusterreport.blogspot.com/2006/04/anatomy-of-instruction-manual.html

    ReplyDelete
  10. How about a remake of dizzy jools that's an original game and a solid idea cos it hasn't been done for a long time. That's of course if its not licensed anymore. PS. I work with your brother and he says hi :-) kind regards lee

    ReplyDelete
  11. I really really really really want a boxed copy of Mutant Mudds. Like an official one though. Maybe even Mutant Mudds Deluxe. I'll buy whatever though.

    ReplyDelete
  12. Hey, lee again I have a brilliant game concept that id really like to bring to your attention and it would work especially well on touch screens. Considering you favour handheld machines does the Wii U controller come under the same concept as a handheld console and will you make games for it in the near future or for tablets?? P.s I downloaded mutant mudds for the Wii u and its just what I needed. Kind regards Lee in Maldon, essex

    ReplyDelete