Saturday, July 17, 2010

My DS Collection

* Updated 01-25-11 *

In alphabetical order (more or less):

  1. 9 Hours 9 Persons 9 Doors
  2. Advance Wars: Dual Strike
  3. Animal Crossing: Wild World
  4. Assassin's Creed II: Discovery
  5. Batman The Brave and the Bold
  6. Beat City
  7. Blood Stone 007
  8. Boing! Docomodake DS
  9. Bomberman
  10. Brain Age
  11. Brothers in Arms DS
  12. Call of Duty 4: Modern Warfare
  13. Call of Duty: Black Ops
  14. Call of Duty: Modern Warfare: Mobilized
  15. Call of Duty: World at War
  16. Castlevania: Dawn of Sorrow
  17. Castlevania: Portrait of Ruin
  18. Chrono Trigger
  19. Contact
  20. Contra 4
  21. Cooking Mama
  22. Cop The Recruit
  23. C.O.R.E.
  24. Dawn of Discovery
  25. Dementium II
  26. Dementium: The Ward (US, Europe, and Japan)
  27. Diddy Kong Racing DS
  28. Dig Dug: Digging Strike
  29. Dirt 2
  30. DK Jungle Climber
  31. Drawn to Life: The Next Chapter
  32. Dropcast
  33. Elebits The Adventure of Kai and Zero
  34. Elite Beat Agents
  35. Exit
  36. Fast Food Panic
  37. Final Fantasy III
  38. Final Fantasy: Crystal Chronicles: Echoes of Time
  39. Final Fantasy Fables Chocobo Tales
  40. Foster's Home for Imaginary Friends - Imagination Invaders
  41. Ghost Trick Phantom Detective
  42. GoldenEye 007
  43. GoldenEye Rogue Agent
  44. Grand Theft Auto Chinatown Wars
  45. Henry Hatsworth in the Puzzling Adventure
  46. Hotel Dusk: Room 215
  47. How to Train Your Dragon
  48. Impossible Mission
  49. Indiana Jones and the Staff of Kings
  50. Insecticide
  51. Intellivision Lives!
  52. Ivy the Kiwi?
  53. James Pond Codename: Robocod
  54. Kirby Canvas Curse
  55. Kirby Squeak Squad
  56. Kirby Super Star Ultra
  57. KORG DS-10 Synthesizer
  58. Lego Batman: The Videogame
  59. Lego Indiana Jones: The Original Adventure
  60. Lego Indiana Jones 2: The Adventure Continues
  61. Lego Star Wars: The Complete Saga
  62. Lock's Quest
  63. Lunar Knights
  64. Mario Kart DS
  65. Mario & Luigi Bowser's Inside Story
  66. Mario & Luigi Partner's in Time
  67. Mario Party DS
  68. Mario vs. Donkey Kong 2 March of the Minis
  69. Megaman Battle Network 5  Double Team DS
  70. Megaman Zero Collection
  71. Megaman ZX
  72. Metal Slug 7
  73. Meteos
  74. Metroid Prime Hunters
  75. Monster House
  76. Moon (US and Europe)
  77. My Sims Racing
  78. MX vs. ATV Untamed
  79. N+
  80. Namco Museum DS
  81. Nanostray
  82. Nanostray 2
  83. New International Track & Field
  84. New Zealand Story Revolution (Europe)
  85. Ninja Gaiden: Dragon Sword
  86. Nintendogs Dachshund & Friends
  87. Orcs & Elves
  88. Petz Dogz Pack
  89. Phineas & Ferb
  90. Phoenix Wright: Ace Attorney
  91. Pipe Mania
  92. Plants vs. Zombies
  93. Pokemon Mystery Dungeon: Explorers of Sky
  94. Pokemon: Pearl Version
  95. Pro Evolution Soccer 2007
  96. Professor Layton and the Curious Village
  97. Rayman DS
  98. Resident Evil: Deadly Silence
  99. Retro Game Challenge
  100. Ridge Racer DS
  101. Scooby-Doo! First Frights
  102. Scurge Hive
  103. Sim City DS
  104. Sonic Classic Collection
  105. Sonic Colors
  106. Sonic & Sega All-Stars Racing
  107. Soul Bubbles
  108. Space Bust-A-Move
  109. Space Invaders Extreme 2
  110. Spider-man 2
  111. Star Wars Episode III: Revenge of the Sith
  112. Star Fox Command
  113. (New) Super Mario Bros.
  114. Super Mario 64 DS
  115. Super Monkey Ball Touch & Roll
  116. Super Princess Peach
  117. Super Scribblenauts
  118. Tamagotchi Connection: Corner Shop
  119. Tetris DS
  120. The Legendary Starfy
  121. The Legend of Zelda: Phantom Hourglass
  122. The Legend of Zelda: Spirit Tracks
  123. The World Ends With You
  124. Tomb Raider Underworld
  125. Tony Hawk's Proving Ground
  126. Trace Memory
  127. Ultimate Mortal Kombat
  128. Viewtiful Joe Double Trouble
  129. Viva Pinata Pocket Paradise
  130. Wario Master of Disguise
  131. Wario Ware D.I.Y.
  132. Wario Ware Touched
  133. Wire Way
  134. Yoshi's Island DS

Jools

Sunday, July 11, 2010

Alan Wake Impressions

Based on the positive reviews that Alan Wake received I blindly purchased Alan Wake for the 360. I purchased Red Dead Redemption the same way. I love RDR.


This is by no means a fully fledged review of the game; just the initial impressions of a spoiled gamer (spoiled by the goodness that exists out there).


I really liked the approach the team took with the narrative, and how it takes you through the game not only in cut-scenes but also in gameplay. But, I felt it was a little heavy handed in some places, taking some of the surprise out of me discovering things. The engine is fantastic. Some of the visuals are simply stunning. But, I experienced small game pauses when data was being loaded, which I assume must have been enemies or a new segment of the world being loaded/unloaded. C'mon guys, really? Our DS games don't even do that! I appreciate the amount of script and acting in the game, this is something I really like about RDR too (I use present tense because I am still playing RDR), but in Alan Wake the acting felt like acting for the most part and not natural. The concept of the enemies was pretty cool, the axe murderer angle is pretty freaky, but I found the repetition required to kill the first 20 enemies made the experience dull and ironically left me wanting to just sit back and watch the movie... oh wait, this is a game. Hehe.


Overall I was impressed by many of the things accomplished in Alan Wake, but I simply lost the desire to continue playing it. This rarely happens to me, I like to give games a chance. But, I guess I was expecting something different and expectations can be a products' enemy sometimes. The reason I mentioned RDR above is due to the hype that I had heard about the game before playing it myself, an it lived up to that hype. With all of the positive buzz around Alan Wake I was expecting something more than what I experienced.


For me, Silent Hill 2 is still the King of psychological thrill.

Tuesday, June 29, 2010

Update Time!

It's update time!

Spirit is progressing very nicely. I took a build of the game to E3 and had a number of people play our new baby to see how they handled it. It was very informative. Now that we're in Alpha it is the perfect time to have lots of different people play the game and see what does and doesn't work. We have three weeks left in Alpha, and the list of tweaks seem just about manageable, which is splendid.


Smoke is moving along at lightning speed. Have I mentioned that this project time-line is incredibly short? :) Fortunately, Smoke is a small game aimed at a younger audience so the scope fits the time-line... when you throw awesomely experienced people at it who are working as furiously as hell-fire to get it done! ;)


As I mentioned before, Face was going through a big change and now we're through with that change and back to making the game. The time-line has been extended as a result of this change and it seems plausible that we'll have a playable at E3 2011. So, it'll be a while before I'll have anything more concrete to share on this one.


If you haven't already checked it out, please go see my E3 2010 video recap - it's just 7 minutes long.


I hope you're having a great day. TTYL.


Jools

Saturday, June 26, 2010

E3 2010



I left Austin and headed for Los Angeles on the morning of June 15. I arrived around 10am and headed for my hotel... you can watch my E3 video to see some of the action.



I love E3. I was sad when it went away for a couple of years; reduced to a small invite-only event in a tiny hangar. E3 is a very important part of the video game industry. For me it is not only a great way to see new titles and hardware but also reconnect with friends and colleagues.


E3 2010 was a milestone show because of one new tiny hardware platform called the 3DS. If it were not for one special feature, the 3DS would be a relatively simple evolution of the Nintendo DS. The 3DS displays "real" 3D on one of its screens. 3D that can be seen without glasses. It is magic. Magic in a box.


It was wonderful spending some geek-filled time with old and new friends - gotta send much love and shout outs to Tim H, Matt K, Dana D, Derek, Glen E, Jay, Jon J, David J, Aubrey N, David B, Richard I, Michael D, Matt M, Husky, Kevin, Aaron, and all of the other fine folk I was lucky enough to hang with.


Until next year... keep playing.

Jools

Saturday, June 12, 2010

Alpha Alpha E3

Spirit went alpha yesterday. Hoorah! It is probably the cleanest and most complete alpha build that we've ever made at RK. Our previous games were all completed on time, but I don't think they were quite as "complete" as Spirit is now when they reached alpha. A lot of that is contributed to the genre of Spirit being different too, which allows us to focus more of our attention on the content of the game as it is a little simpler in some regards. This is actually a perfect time for the game to be alpha with me going to E3 next week. It'll be good to get friends' and colleagues' feedback on the game so we can make important adjustments to the game. If you are going to E3 and you see me, please feel free to stop me and I'll be happy to show you what we're working on and get your feedback.



I'm flying to LA on Tuesday morning. E3 opens its doors at noon. I have a bunch of meetings set up, and waiting on a couple to confirm a time. We have an assortment of pitches to present to publishers. This is an exciting time. The near-end of one handheld and the near-beginning of another. For us that means we can pitch games for both the DS and 3DS for a 2011 release. I am hoping to get my hands on the 3DS at the show. I'll be sure to share my thoughts if that happens. I plan on taking my pocket-sized video camera to record the events of the show like I did last year.


Hope you're having a great day. TTYL.


Jools

Monday, May 31, 2010

Jools Watsham's Developer Diary - May 31, 2010

Monday May 31 2010: My gosh, we have a lot going on right now! This is a good thing. Spirit is progressing very quickly, and very well. We're getting close to being Alpha, which is quite shocking to think really. Let's take a quick look at where we've been, where we are, and where we're heading to: We started the development of the project in January 2010. We had a playable demo working within a couple of weeks and we shared that with numerous publishers. We signed a publishing agreement in March 2010. We are currently adding the final assets to the game. In a couple of weeks we'll be in Alpha, where we no longer just focus on adding content to the game but instead we get to examine what on earth we've thrown into the bubbling pot of Spirit Stew. We will find that some of it tastes good, some needs extra seasoning, and some isn't even fit for the dog. We have 5 weeks in Alpha to do this, which, by our standards, is a great length of time. Once those 5 weeks of tweaks is up, we're onto the Beta phase where our focus is now purely on fixing bugs and errors for 6 weeks. Wham-bam, thank you Ma'am. Exciting stuff. Even though we'll have a fairly decent build of the game around E3, I think we'll hold off on showing it until it is fully spit and polished to avoid any issues. Sometimes, showing off a game too early has negative repercussions.


Smoke is also thundering along at a tremendous rate. We'll be done with that game before we know it! We have the design doc near-final. We're in the stage where we're doing both creative and schedule work at the same time. The ideas we have in the design doc are good and I think it will make for a fun little game. Gregg has created some kick-ass concept work, which I am hoping will be available in the game somehow. We have hired a new programmer, Matthew Gambrell, to help us out on the project. He has many years of experience and is a huge fan of the platform we're developing the game for. Welcome aboard sir!


Not much to say about Face just yet. More on that project later. :)


Let's face it, Red is dead. Won't be bothering to mention that title again I expect. I think three projects is good for now. However, by the end of this year we'll be needing some more, so let's hope E3 brings some our way.


I hope you're having a great day. TTYL.


Jools

Friday, May 21, 2010

Jools Watsham's Developer Diary - May 21, 2010

Friday May 21, 2010: The project that is code-named Smoke is now a go! It's official. It's happening. There's no stopping it. The train has left the station. Hello Smokey. This is a super short project, so I expect you'll be hearing details of this project about the same time we're able to chat about Spirit. Smoke is SOOOO different from anything we've ever made before. I imagine some Dementium and Moon fans will be like, WTF? But, to be honest, Smoke is aimed at a different audience, which is exciting for us... and the audience hopefully. :)


Spirit is moving along very nicely. We're now nearer the end than we are the start of the project. I'm still not sure when we're going to reveal what the game is, but I'll be sure to let you know when I do. The game is turning out to be everything that I hoped it would be. There are some rough edges that need to be filed down, and I hope we find the time to do so in the Alpha phase... which is coming up pretty soon! The entire team is kicking some major booty, and the game is rockin' as a direct result of that effort. The publisher has been great to work with, which allows the development process to be effective.


Face is going through a big change that is great for the project. This game is nowhere near completion, so it'll be a while before I can give any details. I'm really excited about it though.


I hope you're having a great day. TTYL.


Jools