Each person has a gaming fabric. Not something they can
hang on the wall or cover their bed with, but something more nebulous that determines
their personal likes and dislikes in regards to video games. Some people’s
gaming fabric may include the embrace of genres such platformers, role
playing games, first-person shooters, rhythm games, etc – while some may be fueled
by pure aesthetics or other personal pleasures. Each person’s gaming fabric is
unique, and it is formed over years of gaming experiences, but when people with
similar or dissimilar gaming fabrics talk about games, they can enjoy the
common ground of discussion regarding their likes and dislikes.
When I was a young lad, videogame reviews were a little
different than they are today. When a magazine gave a game a score, you felt
like it really meant something. You knew where it placed a game among its
peers. If The One magazine scored the latest Bitmap Brothers’ game 40% or 80%,
you were able to process that score based on how you felt about previous scores
that magazine had given other games. It was like The One was a single person,
with its own opinion. A single gaming fabric you could rely on for consistency –
a hive mind of writers coming together to offer a single voice.
Whether you agree with someone’s opinion or not is a
different matter, of course. Everyone has their own unique opinion and each
person will react to practically everything in a different way than someone
else. And that, my dearest of friends, is why I think the current state of game
reviews is a mess. A joke that I heard many years ago: “Opinions are like
assholes; everyone has one and everyone else’s stinks.” Funny, and sometimes true!
Many video game review websites and magazines today lean
towards promoting the expression of their individual writer’s opinions. Walter
Writer may really like the latest game from Gary Game Maker, and score it 90%,
whereas Jenny Journalist may dislike it, and would have scored it 40% if given
the chance. This is fine, in concept, but it devalues the overall value the
website or magazine can offer due to the fact that the opinions offered are
varied and inconsistent with scores that may have been stated by the website or
magazine in the past.
Adopting the approach of individual writer expression is
an admirable thing to do, and it is the right thing to do in many regards. It
is a more laser focused opinion than that of a hive mind. However, it does not
reflect the website or magazine at large and therefore requires the reader to
be aware of the fact that this is not the opinion of the site/magazine but the
individual, instead. You are not tapping into a single gaming fabric, but
potentially three, five, or more.
I say “instead”, because I believe most people visit
websites and read magazines with the assumption that the opinions are from the “site”
or “magazine”, and not purely the opinion of the person who wrote the review.
Sure, most of the expression is of course from the writer, but an editor typically
proof reads every review for flow, spelling, grammar, and to ensure it reflects
the style and legacy of the site or magazine itself. After all, if their scores
are to be included on a site such as Metacritic, they want to offer its readers
some sense of consistency, right?
A review score given to a game is seen as a measurement. A
low number means the game is bad, and a high number means it is good. If that
score needs to come with the caveat that this is a personal expression of a
single person’s experience and is not necessarily connected to other scores
presented by the site, then I think the value of that measurement becomes a
tricky thing to quantify. In almost everything else in our lives, a measurement
is reliable. The height of someone is not an opinion. It is a fact. Sure, a
score given to a game is not a fact, like a measurement is. It is an opinion. However,
having a review opinion be that of a “site” or “magazine” is more helpful and
easier to understand and digest and thus provides a greater service to readers
than presenting a myriad of opinions to decipher the true meaning of.
There are some situations where an individual’s opinions
are the entire point of a website, such as Jim Sterling. Having originally been
the reviews editor for Destructoid and with the Escapist for a short period of
time, Jim went solo in 2014 and now runs his own website that offers his personal
opinion of video games: http://www.thejimquisition.com/. This is a perfect
example of where a single writer’s opinion is extremely valuable. You can rely
on Jim’s opinion to be consistent, because you can get a sense of his likes and
dislikes from his history with games and how he has rated games in the past as
an individual.
However, when reading a website or magazine that offers opinions
from a variety of different writers, the reader is required to become knowledgeable
about the individual who wrote the current review to know how it fits into the
writer’s gaming fabric. It is perhaps ironic that many websites and magazines
are leaning towards the individual writer’s opinions because it encourages
readers to seek out individual writer’s opinions they value and avoid those
they may not, which could lead to lower overall readership if their preferred
writer did not review a certain game or it can encourage more solo ventures like Jim
Sterling.
OK, now I have that aspect out of the way, let’s move onto
opinion versus analysis. In my opinion; an opinion of a video game is a relatively
simple and natural expression of how something affected you while you were
experiencing it. I use the word simple in relation to how the individual is
free to focus on the single train of thought of how it affects them, and not
need to explore outside of that framework. An analysis is a relatively complex
study of how something functions as a single entity as well as where it sits among
its contemporaries.
To me, an opinion piece is for entertainment. Analysis is
for information. These two things can (and should) be combined to present an
entertaining and informative piece that helps the reader understand the game by
offering some kind of anchor for them to measure it by. A pure opinion piece
may not help the reader understand the qualities of a game, as too an
analytical piece may not effectively reveal the qualities of a game. But, when
combined they can offer much more.
If you have ever used the phrase, “It’s not for me, but I
can appreciate it for what it is,” then I think you might make a good game reviewer.
In my opinion, reviewing a game is not only about how it affects your own emotions
or how it fits into your personal gaming fabric, it should also be about how well
the game achieves what it was designed to achieve. Whether it is something you
like or not is still valid, but I don’t think it should be the main focus of
the review. Just because I may not enjoy playing Monster Hunter, does not make
it a bad game in my opinion. I can see that it is a good game. It’s just not
for me, yet?
So then, if I were tasked to write a review of Monster
Hunter would it be fair or right for me to write a pure opinion piece and score
it as an average game purely based on my own personal bias and how it fits into
my gaming fabric? I expect many will say yes to this. But, to me this is a disservice
to the readers and shows a lack of respect for the game because it is not an
accurate reflection of the game. “But, it is an accurate reflection of your
personal opinion,” I hear some cry. So what? Which is more important: my personal
opinion of a game and how it fits into my personal gaming fabric or an analytical
study of a game?
Well, I think both are important. But, the problem is
that the majority of game reviews today are purely opinion pieces based on how
it affected a single individual, and not critical studies, digging deeper and
going beyond emotions and personal bias.
If I were to write a review about Monster Hunter stating
that it is too complex and does little to guide or help the player ease into
the experience it would technically be an accurate portrayal of my experience
with the game. But, it would also show my ignorance of the game and discount who
the game is made for and what the game does well and what the game may also do
badly within the context of what the game is and what it was designed to achieve.
I must step outside of my own personal taste, and consider the possibility that
this might be designed for someone with a different gaming fabric than mine.
Oh, the horror. Dare I say, “try to be objective!?”
A definition of “being objective” may go something like
this, “Not influenced by personal feelings or opinions in considering and
representing facts.” Some people like to belittle the idea of being objective
by literally stating the facts about a game, such as requiring button presses
and containing polygonal creations on the screen. I think being objective is a
little more complex than that. I can objectively say that Madden NFL 2016 is a
good game, even though it is not something I personally enjoy. How is this? I
can analyze the controls, gameplay, visual and audio communications presented,
and many other features that make up the whole experience and determine that
the game achieves an admirable level of sophistication. If I then combine this
objective view with my opinion of the singular parts, such as art, audio, context
and such, I can determine whether I think those individual elements are of
quality and how it combines to make a whole experience, and also compare all of
these attributes to similar titles.
Looking at the art in Madden, for example, I think the
polygonal models and texturing of the characters and environments is expertly
accomplished and consistent with the developer’s intent to create a believable experience.
The audio also delivers a high quality aesthetic that when combined with the
visuals create a world that produces an emotional reaction – one of excitement
and competition.
I don’t want to go into too much detail with Madden as it
is a massive game, but hopefully you get my point. I think it is not only
possible for a review to present an individual’s opinion and objective analysis
of a game, but I think it is vital that reviews do so. Sure, it may be
uncomfortable to step outside of one’s own skin and go beyond personal opinion,
but I think that is what readers deserve.
This does not invalidate opinion pieces. Hearing someone’s
pure opinion of something is very valuable, especially if you trust that person’s
opinion. But, it is not always helpful. Everyone’s gaming fabric is different.
If the individual whose opinion you trust happens to review a game that is a bad
fit for them but a good fit for you, then you might miss out on that experience
if you put all of your trust in that opinion. However, if that review is more
of an analytical-opinion combo review and not only focused on their personal
experience, then you might then be able to see some of the game’s qualities
despite it not being a match for the reviewer’s taste.
I feel as though I should also add that as a game
developer, I gain much more satisfaction from reading detailed analytical reviews
than pure opinion pieces, because critical analysis shows the writer’s thought
process on how they came to a conclusion and demonstrates their understanding
and perspective of the game by looking under the hood to judge the inner
workings and not just the surface experience of the game and their personal
taste. To appreciate something, you must break it apart piece by piece to
understand how it works and if it works well.
Thank you for reading this rather long blog piece. If you have a 3DS, you should purchase Dementium Remastered because it is a great game. And, if you have an iPhone of iPad you should do yourself the courtesy of downloading Totes the Goat, because it is fun and free! It's simple math, really. :)