Some info on the game content of Mutant Mudds...
Levels: Mutant Mudds contains a total of 40 challenging levels. There are a total of five worlds. Each world contains 4 regular levels. Each regular level provides access to a secret sub level. When you add all of that up, you get 40 levels. However, only the first four worlds (16 regular levels & 16 secret sub levels) are initially presented to you. You must collect the Water Sprite from each of the first 32 levels to unlock the fifth world. Now, the fifth world is a little different from the first four worlds. Each level in the fifth world is locked. You must collect all of the Golden Diamonds from the first world to unlock the first level in the fifth world. There are 100 Golden Diamonds in each regular level. The secret sub levels do not contain any Golden Diamonds. There are a total of 400 Golden Diamonds to collect in the first world to unlock the first level in the fifth world.
Power-ups: Some of the secret sub levels require the use of a power-up to gain access to them. There are three power-ups that can be purchased from your Grandma's shoppe. She has an unhealthy obsession for Golden Diamonds, and demands steep prices for her gadgets. Each power-up is temporary, and will be lost when a life is lost. Do not fear, collected Golden Diamonds are never depleted from your inventory; once you've earned them they can never be taken away. If you lose a power-up before it has been utilized, you'll just need to visit the shoppe, purchase the power-up, and try again.
Multi-Tiered Completions
Completion 1: Collect the Water Sprites from the first 16 regular levels. This results in celebration ending #1.
Completion 2: Collect the Water Sprites from the first 16 regular levels and their 16 secret sub levels. This results celebration ending #2 and the unlocking of the fifth world.
Completion 3: Collect the Water Sprites from all 20 regular levels and their 20 secret sub levels. This results in celebration ending #3, immense self-pride, and a special surprise!
Wednesday, June 15, 2011
Tuesday, June 14, 2011
Mutant Mudds: Amazing Reception
I went to E3 2011 with a little 3DS demo in my pocket, called Mutant Mudds. It is a project that was started out of pure love for platform games. A chance to make a game for ourselves with no outside input from anyone, and no consideration for how well it may or may not sell. A true indie effort, if you like. Mutant Mudds is unlike any title we have developed at Renegade Kid. Caution has been thrown to the wind. We are fortunate enough to be able to develop this title without the need of funding from an outside source. This is the pivotal reason that enables us to develop what we want, just because we want it.
My main mission at E3 was to get the word out about our game that is destined for the Nintendo 3DS eShop. I honestly did not expect the response to be so positive. I did not expect to find as many gamers who wanted the same things that we did. The reception for Mutant Mudds at E3 was amazing. Everyone who played the game genuinely enjoyed the experience. They commented on the old and the new contained within the game. 16-bit era platformers have long been dormant, and Mutant Mudds seems to be a welcomed breath of old-school fresh air.
I want to send a sincere thank you to everyone who shares our love of 2D platform games, and have shown their support for Mutant Mudds. It makes all of our hard work well worth it. We have a few months left before Mutant Mudds will be ready for release. We will continue to make what we think is good. And we hope you like the result.
Here are some of the kind words expressed in the gaming press:
"Portable gaming just doesnt get any better than Mutant Mudds."
My main mission at E3 was to get the word out about our game that is destined for the Nintendo 3DS eShop. I honestly did not expect the response to be so positive. I did not expect to find as many gamers who wanted the same things that we did. The reception for Mutant Mudds at E3 was amazing. Everyone who played the game genuinely enjoyed the experience. They commented on the old and the new contained within the game. 16-bit era platformers have long been dormant, and Mutant Mudds seems to be a welcomed breath of old-school fresh air.
I want to send a sincere thank you to everyone who shares our love of 2D platform games, and have shown their support for Mutant Mudds. It makes all of our hard work well worth it. We have a few months left before Mutant Mudds will be ready for release. We will continue to make what we think is good. And we hope you like the result.
Here are some of the kind words expressed in the gaming press:
"I absolutely loved Mutant Mudds."
- James Higginbotham, Pure Nintendo
"Portable gaming just doesnt get any better than Mutant Mudds."
- Andreas Asimakis, Games Abyss
"A landmark title for the 3DS eShop, the 3DS as a system, and the next generation of video game devices as a whole."
- Austin McLaughlin, Nintendo Everything
"Mutant Mudds is everything a platformer fan could ask for."
- Corbie Dillard, Nintendo Life
"This game feels great."
- Neal Ronaghan, Nintendo World Report
"A 3DS eShop title that is definitely on my radar."
- Justin Berube, Ripten
"There's a lot of Nintendo love in here."
- Tony Ponce, Destructoid
"Easily one of the most enjoyable titles I had the opportunity to play at the E3 show."
- Corbie Dillard, Nintendo Life
"The kind of challenge that fans of classics such as Mario and Mega Man enjoy."
- 8-Bit Jay, BYTE
"The kind of challenge that fans of classics such as Mario and Mega Man enjoy."
- 8-Bit Jay, BYTE