Saturday, July 24, 2010
Monday, July 19, 2010
Saturday, July 17, 2010
My DS Collection
* Updated 01-25-11 *
In alphabetical order (more or less):
Jools
In alphabetical order (more or less):
- 9 Hours 9 Persons 9 Doors
- Advance Wars: Dual Strike
- Animal Crossing: Wild World
- Assassin's Creed II: Discovery
- Batman The Brave and the Bold
- Beat City
- Blood Stone 007
- Boing! Docomodake DS
- Bomberman
- Brain Age
- Brothers in Arms DS
- Call of Duty 4: Modern Warfare
- Call of Duty: Black Ops
- Call of Duty: Modern Warfare: Mobilized
- Call of Duty: World at War
- Castlevania: Dawn of Sorrow
- Castlevania: Portrait of Ruin
- Chrono Trigger
- Contact
- Contra 4
- Cooking Mama
- Cop The Recruit
- C.O.R.E.
- Dawn of Discovery
- Dementium II
- Dementium: The Ward (US, Europe, and Japan)
- Diddy Kong Racing DS
- Dig Dug: Digging Strike
- Dirt 2
- DK Jungle Climber
- Drawn to Life: The Next Chapter
- Dropcast
- Elebits The Adventure of Kai and Zero
- Elite Beat Agents
- Exit
- Fast Food Panic
- Final Fantasy III
- Final Fantasy: Crystal Chronicles: Echoes of Time
- Final Fantasy Fables Chocobo Tales
- Foster's Home for Imaginary Friends - Imagination Invaders
- Ghost Trick Phantom Detective
- GoldenEye 007
- GoldenEye Rogue Agent
- Grand Theft Auto Chinatown Wars
- Henry Hatsworth in the Puzzling Adventure
- Hotel Dusk: Room 215
- How to Train Your Dragon
- Impossible Mission
- Indiana Jones and the Staff of Kings
- Insecticide
- Intellivision Lives!
- Ivy the Kiwi?
- James Pond Codename: Robocod
- Kirby Canvas Curse
- Kirby Squeak Squad
- Kirby Super Star Ultra
- KORG DS-10 Synthesizer
- Lego Batman: The Videogame
- Lego Indiana Jones: The Original Adventure
- Lego Indiana Jones 2: The Adventure Continues
- Lego Star Wars: The Complete Saga
- Lock's Quest
- Lunar Knights
- Mario Kart DS
- Mario & Luigi Bowser's Inside Story
- Mario & Luigi Partner's in Time
- Mario Party DS
- Mario vs. Donkey Kong 2 March of the Minis
- Megaman Battle Network 5 Double Team DS
- Megaman Zero Collection
- Megaman ZX
- Metal Slug 7
- Meteos
- Metroid Prime Hunters
- Monster House
- Moon (US and Europe)
- My Sims Racing
- MX vs. ATV Untamed
- N+
- Namco Museum DS
- Nanostray
- Nanostray 2
- New International Track & Field
- New Zealand Story Revolution (Europe)
- Ninja Gaiden: Dragon Sword
- Nintendogs Dachshund & Friends
- Orcs & Elves
- Petz Dogz Pack
- Phineas & Ferb
- Phoenix Wright: Ace Attorney
- Pipe Mania
- Plants vs. Zombies
- Pokemon Mystery Dungeon: Explorers of Sky
- Pokemon: Pearl Version
- Pro Evolution Soccer 2007
- Professor Layton and the Curious Village
- Rayman DS
- Resident Evil: Deadly Silence
- Retro Game Challenge
- Ridge Racer DS
- Scooby-Doo! First Frights
- Scurge Hive
- Sim City DS
- Sonic Classic Collection
- Sonic Colors
- Sonic & Sega All-Stars Racing
- Soul Bubbles
- Space Bust-A-Move
- Space Invaders Extreme 2
- Spider-man 2
- Star Wars Episode III: Revenge of the Sith
- Star Fox Command
- (New) Super Mario Bros.
- Super Mario 64 DS
- Super Monkey Ball Touch & Roll
- Super Princess Peach
- Super Scribblenauts
- Tamagotchi Connection: Corner Shop
- Tetris DS
- The Legendary Starfy
- The Legend of Zelda: Phantom Hourglass
- The Legend of Zelda: Spirit Tracks
- The World Ends With You
- Tomb Raider Underworld
- Tony Hawk's Proving Ground
- Trace Memory
- Ultimate Mortal Kombat
- Viewtiful Joe Double Trouble
- Viva Pinata Pocket Paradise
- Wario Master of Disguise
- Wario Ware D.I.Y.
- Wario Ware Touched
- Wire Way
- Yoshi's Island DS
Jools
Sunday, July 11, 2010
Alan Wake Impressions
Based on the positive reviews that Alan Wake received I blindly purchased Alan Wake for the 360. I purchased Red Dead Redemption the same way. I love RDR.
This is by no means a fully fledged review of the game; just the initial impressions of a spoiled gamer (spoiled by the goodness that exists out there).
I really liked the approach the team took with the narrative, and how it takes you through the game not only in cut-scenes but also in gameplay. But, I felt it was a little heavy handed in some places, taking some of the surprise out of me discovering things. The engine is fantastic. Some of the visuals are simply stunning. But, I experienced small game pauses when data was being loaded, which I assume must have been enemies or a new segment of the world being loaded/unloaded. C'mon guys, really? Our DS games don't even do that! I appreciate the amount of script and acting in the game, this is something I really like about RDR too (I use present tense because I am still playing RDR), but in Alan Wake the acting felt like acting for the most part and not natural. The concept of the enemies was pretty cool, the axe murderer angle is pretty freaky, but I found the repetition required to kill the first 20 enemies made the experience dull and ironically left me wanting to just sit back and watch the movie... oh wait, this is a game. Hehe.
Overall I was impressed by many of the things accomplished in Alan Wake, but I simply lost the desire to continue playing it. This rarely happens to me, I like to give games a chance. But, I guess I was expecting something different and expectations can be a products' enemy sometimes. The reason I mentioned RDR above is due to the hype that I had heard about the game before playing it myself, an it lived up to that hype. With all of the positive buzz around Alan Wake I was expecting something more than what I experienced.
For me, Silent Hill 2 is still the King of psychological thrill.
This is by no means a fully fledged review of the game; just the initial impressions of a spoiled gamer (spoiled by the goodness that exists out there).
I really liked the approach the team took with the narrative, and how it takes you through the game not only in cut-scenes but also in gameplay. But, I felt it was a little heavy handed in some places, taking some of the surprise out of me discovering things. The engine is fantastic. Some of the visuals are simply stunning. But, I experienced small game pauses when data was being loaded, which I assume must have been enemies or a new segment of the world being loaded/unloaded. C'mon guys, really? Our DS games don't even do that! I appreciate the amount of script and acting in the game, this is something I really like about RDR too (I use present tense because I am still playing RDR), but in Alan Wake the acting felt like acting for the most part and not natural. The concept of the enemies was pretty cool, the axe murderer angle is pretty freaky, but I found the repetition required to kill the first 20 enemies made the experience dull and ironically left me wanting to just sit back and watch the movie... oh wait, this is a game. Hehe.
Overall I was impressed by many of the things accomplished in Alan Wake, but I simply lost the desire to continue playing it. This rarely happens to me, I like to give games a chance. But, I guess I was expecting something different and expectations can be a products' enemy sometimes. The reason I mentioned RDR above is due to the hype that I had heard about the game before playing it myself, an it lived up to that hype. With all of the positive buzz around Alan Wake I was expecting something more than what I experienced.
For me, Silent Hill 2 is still the King of psychological thrill.